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Gamification in Health Professional Education

Description 
In recent years, the landscape of education has been profoundly influenced by technological advancements and innovative teaching methodologies. One such innovation is gamification, the application of game-design elements and principles in non-game contexts, particularly in education. Gamification has been widely adopted in various fields to enhance learning experiences, increase engagement, and improve knowledge retention. In the context of health professional education, where traditional teaching methods often face challenges in maintaining student motivation and engagement, gamification offers a promising alternative. By incorporating elements such as points, badges, leader boards, and interactive challenges, gamification can transform the learning environment, making it more dynamic and stimulating for students. Here are few key advantages of gamification as evident in recent literatures. • Gamification leverages intrinsic and extrinsic motivators such as competition, rewards, and a sense of achievement. These elements can significantly enhance student motivation and engagement, leading to a more active participation in the learning process. • Active learning strategies, which are often inherent in gamified environments, improve knowledge retention and the ability to apply learned concepts in practical settings. This is particularly crucial in health professional education, where the application of knowledge in real-world scenarios is a critical outcome. • Health professionals require not only technical knowledge but also a range of soft skills such as teamwork, communication, and problem-solving. Gamified learning environments can foster these skills by promoting collaboration and interactive problem-solving activities. • Today's students are digital natives, comfortable with technology and digital interactions. Gamification aligns with their learning preferences, making education more relatable and enjoyable. • Health professional education often involves complex and abstract concepts that can be challenging to grasp through traditional methods. Gamification can simplify these concepts by providing visual and interactive representations, thus aiding comprehension and mastery. The rationale for investigating the impact of gamification in health professional education is multifaceted. Traditional education models in health professions often rely on lectures, textbooks, and practical sessions, which, while effective, may not fully engage the modern learner who is accustomed to interactive and digital experiences. Gamification has the potential to bridge this gap by introducing a more interactive and engaging approach to learning. This project aims to evaluate the impact of gamification on student motivation, engagement, and learning outcomes in health professional education. By conducting a comparative analysis of gamified and traditional teaching methods, the study seeks to provide empirical evidence on the effectiveness of gamification. The findings will contribute to the ongoing discourse on innovative teaching methodologies and inform educators on best practices for integrating gamification into health professional curricula. Ultimately, this research endeavours to enhance the quality of health professional education and better prepare students for their future roles in the healthcare sector.
Essential criteria: 
Minimum entry requirements can be found here: https://www.monash.edu/admissions/entry-requirements/minimum
Keywords 
Student experience, active learning, Learning outcomes ,student engagement, Health profession education, Gamification
School 
School of Public Health and Preventive Medicine
Available options 
PhD/Doctorate
Masters by research
Honours
BMedSc(Hons)
Graduate Certificate
Short projects
Joint PhD/Exchange Program
Medical Education
Time commitment 
Full-time
Part-time
Top-up scholarship funding available 
No
Physical location 
553 St Kilda Rd, Melbourne (adjacent to The Alfred)
Co-supervisors 
Ms 
Kelly Allen

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